| Id | Town | Player | X | Y | Town score ▾ | Player score | Ally | Distance |
| 13583 | Dobry | Dobrynush | 506 | 506 | 5036 | 25424 | --- | 8.5 |
| 6565 | CHINA | KEN NORTON | 486 | 525 | 6073 | 162301 | PHOENIX | 28.7 |
| 14960 | Oraşul lui cony.4226 | cony.4226 | 507 | 521 | 6910 | 140222 | PHOENIX | 22.1 |
| 14963 | Oraşul lui cony.4226 2 | cony.4226 | 507 | 521 | 6995 | 140222 | PHOENIX | 22.1 |
| 1622 | 04 ARGOS ![]() | romircea | 509 | 523 | 11100 | 107327 | --- | 24.7 |
| 6297 | CHAINA-port | KEN NORTON | 486 | 525 | 12090 | 162301 | PHOENIX | 28.7 |
| 575 | 01 ARGOS 2 ![]() | romircea | 501 | 516 | 14991 | 107327 | --- | 16.0 |
| 4435 | NUTUAB16 ![]() | NUTUAB | 511 | 498 | 15430 | 96610 | --- | 11.2 |
Players list: Dobrynush; KEN NORTON; cony.4226; romircea; NUTUAB
BBCode:
[town]13583[/town] 5036pts [player]Dobrynush[/player] 506/506 8.5
[town]6565[/town] 6073pts [player]KEN NORTON[/player] 486/525 28.7
[town]14960[/town] 6910pts [player]cony.4226[/player] 507/521 22.1
[town]14963[/town] 6995pts [player]cony.4226[/player] 507/521 22.1
[town]1622[/town] 11100pts [player]romircea[/player] 509/523 24.7
[town]6297[/town] 12090pts [player]KEN NORTON[/player] 486/525 28.7
[town]575[/town] 14991pts [player]romircea[/player] 501/516 16.0
[town]4435[/town] 15430pts [player]NUTUAB[/player] 511/498 11.2
[town]13583[/town] 5036pts [player]Dobrynush[/player] 506/506 8.5
[town]6565[/town] 6073pts [player]KEN NORTON[/player] 486/525 28.7
[town]14960[/town] 6910pts [player]cony.4226[/player] 507/521 22.1
[town]14963[/town] 6995pts [player]cony.4226[/player] 507/521 22.1
[town]1622[/town] 11100pts [player]romircea[/player] 509/523 24.7
[town]6297[/town] 12090pts [player]KEN NORTON[/player] 486/525 28.7
[town]575[/town] 14991pts [player]romircea[/player] 501/516 16.0
[town]4435[/town] 15430pts [player]NUTUAB[/player] 511/498 11.2
= This player has only one town so his academy might not be well developed.
= This player has lost some points during the last week and may be inactive.
= This player is inactive or in vacation mode.
Note: The "radius" of search is "square", so if X = 400 and Y = 500, for a radius of 10, the search will take place in a square area with X between 390 and 410 and Y between 490 and 510. Consequently, a radius of 50, covers a whole sea.